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Astro Telescope

My final for my Props & Weapons for Games class with Sukru Gilman. Triangle limit for this prop was 30,000. Modeled in Maya and ZBrush, with high poly normal maps baked and textured in Substance Painter.

Based on a concept by Cholong Lim on ArtStation! 💫🔭🌞🌙✨
https://www.artstation.com/artwork/8yg0Q

I engraved a bunch of lil constellations in ZBrush and baked them onto the normal map in substance painter!

I engraved a bunch of lil constellations in ZBrush and baked them onto the normal map in substance painter!

Turntable w/ wireframe rendered in Maya