My mid-term project for a props & weapons class with Sukru Gilman. This was my first real project that utilized
a game-ready modeling workflow involving the creation of a low-poly mesh and a high-poly mesh. The details from the high-poly mesh were baked into a normal map on the 4K tri low-poly mesh in substance painter, where it was also textured.
All credit to Jonah Lobe for the original concept:
https://www.artstation.com/artwork/k4bbmx
Turntable rendered in Maya/V-Ray