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Blade of the Feathered Serpent

My mid-term project for a props & weapons class with Sukru Gilman. This was my first real project that utilized
a game-ready modeling workflow involving the creation of a low-poly mesh and a high-poly mesh. The details from the high-poly mesh were baked into a normal map on the 4K tri low-poly mesh in substance painter, where it was also textured.

All credit to Jonah Lobe for the original concept:
https://www.artstation.com/artwork/k4bbmx

Game-ready model, textured in substance painter, 4000 tris

Game-ready model, textured in substance painter, 4000 tris

High-poly detailed model used for normal map bake

High-poly detailed model used for normal map bake

Low-poly model with wireframe, 4000 tris

Low-poly model with wireframe, 4000 tris

Alternate render in Maya/V-Ray

Alternate render in Maya/V-Ray

Turntable rendered in Maya/V-Ray