Website powered by

Lüther, the Forsaken Pyromancer

Formerly known as Prince Lüther, this forsaken pyromancer was stripped of his title and banished from his throne after being caught practicing forbidden fire magic. Without proper training, his amateur attempts resulted in a devastating misfire that permanently scarred his right arm. Since his banishment, Lüther has found himself part of an underground kingdom of like-minded miscreants, quickly rising to the top of their society while furthering his mastery of powerful destructive magic every day. The fire in his heart fuels his anger, and he eagerly awaits the day that he will seize the throne that was taken from him.

This character was a product of my Character Creation for Games class taught by Damon Woods at Gnomon. Damon was an incredible instructor with impressive industry experience, and his class taught me many skills that let me push my work to the next level.

My inspiration/muse for this piece was actually my friend Megan's cat, Luther, who is a similarly nefarious hairless cat. Thanks, Luther!

Music Credits: Aggression (Total War: Shogun 2) by Jeff van Dyck

Marmoset video presentation including turntable showcasing wireframe, as well as albedo, normal, and ambient occlusion maps. The final game-ready model (excluding the environment, effects, and knife) sits around 90k tris.

Character Turnaround -- Including ground plane made in Substance Designer

Character Turnaround -- Including ground plane made in Substance Designer

Close-ups

Close-ups

Marmoset Viewer (had to decrease resolution for it to upload)

Additional full body tunaround in more neutral pose

Additional full body tunaround in more neutral pose

Details on burnt right arm & unburnt left arm

Details on burnt right arm & unburnt left arm

Smoke, fire & sparks were created with opacity maps on cards created in Maya, Photoshop, and Marmoset

Smoke, fire & sparks were created with opacity maps on cards created in Maya, Photoshop, and Marmoset

Clothing was created in Marvelous Designer, and then partially re-sculpted in ZBrush

Clothing was created in Marvelous Designer, and then partially re-sculpted in ZBrush

All sculpting was done in ZBrush, with hard surface jewelry being done in both Maya and ZBrush

All sculpting was done in ZBrush, with hard surface jewelry being done in both Maya and ZBrush

Additional callouts

Additional callouts

High-poly head model from ZBrush/rendered in Keyshot

High-poly head model from ZBrush/rendered in Keyshot

High-poly head sculpt in ZBrush

High-poly head sculpt in ZBrush

High-poly clothing sculpt in ZBrush

High-poly clothing sculpt in ZBrush

Alternate color scheme

Alternate color scheme

The real-life inspiration!

The real-life inspiration!