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Ambrosia

*UPDATE*: I wrote an in-depth breakdown article about this piece for the Rookies! Link here:
https://discover.therookies.co/2022/11/16/building-a-stylised-3d-environment-and-shot-in-unreal-engine/

"In this world, magic and daily life depend on ambrosia, a mystical form of honey. Buildings are painted in rich blues and turquoises, the typical dwelling hang spices and birdseed at their doors with lamps powered by ambrosia. Translucent windows made of Eadi's wax will glow faintly, humming with magic." - Airi Pan

My interpretation of an environment from Airi Pan's "Ambrosia" concept art. Created for my Environment Creation for Games class with Nate Stephens at Gnomon. Huge thanks to Nate as well as Anton Napierala for helping me with this!

All assets lovingly hand-modeled, textured, and arranged by me, with the exception of the flowers and weeds which are Megascans taken from Quixel Bridge. Concept by Airi Pan.

https://www.artstation.com/artwork/Xnx2zD

4K Cinematic render in Unreal 5, including Niagara system effects in real-time and comp/color grading in Nuke

"In this world, magic and daily life depend on ambrosia, a mystical form of honey. Buildings are painted in rich blues and turquoises, the typical dwelling hang spices and birdseed at their doors with lamps powered by ambrosia." -Airi Pan

"In this world, magic and daily life depend on ambrosia, a mystical form of honey. Buildings are painted in rich blues and turquoises, the typical dwelling hang spices and birdseed at their doors with lamps powered by ambrosia." -Airi Pan

Previous iteration from UE4 that I improved upon

Previous iteration from UE4 that I improved upon

Tiling Substance Designer materials created to coat my props and scenery--tried to maintain a consistent level of wear to show that the world Ambrosia is old and steeped in tradition, not created yesterday.

Tiling Substance Designer materials created to coat my props and scenery--tried to maintain a consistent level of wear to show that the world Ambrosia is old and steeped in tradition, not created yesterday.

Close-up

Close-up

Individual shots of some props that I feel most proud of--modeled in Maya/ZBrush, textured in Substance Painter & Designer

Individual shots of some props that I feel most proud of--modeled in Maya/ZBrush, textured in Substance Painter & Designer