Website powered by

80 LEVEL BREAKDOWN - 'Creating a Dreamy Cottage with Maya, Substance 3D Painter & Houdini'

https://80.lv/articles/creating-a-dreamy-cottage-with-maya-substance-3d-painter-houdini/

I recently got a chance to share my most in-depth breakdown to date about my Palia House project on 80.lv. Topics include procedural texturing, stylized modeling, foliage creation in SpeedTree, and re-lighting in Nuke. I am unable to share the whole article here, but I've included as much as I can. Check out the full article at the link above when you’ve got a chance! 👾

A preview of the article

A preview of the article

An overview breakdown of the whole project

The basic modeling process from my ShotCam

The basic modeling process from my ShotCam

My texturing process for the roof

My texturing process for the roof

Tweaking my procedural moss generation material in Substance Painter

Using ZBrush crumple and move brushes to achieve a more "wonky" and stylized look

Using VRayMultiSubTex to add subtle variation in the textures of each roof tile

How I use Light Select passes to "Re-light" in Nuke

My cloud process, shaping geo in ZBrush and making it into a cloud in Houdini

My cloud process, shaping geo in ZBrush and making it into a cloud in Houdini

A snippet of Alena Mealy's sheep-fluffing process

A snippet of Alena Mealy's sheep-fluffing process

Final Render