https://80.lv/articles/creating-a-dreamy-cottage-with-maya-substance-3d-painter-houdini/
I recently got a chance to share my most in-depth breakdown to date about my Palia House project on 80.lv. Topics include procedural texturing, stylized modeling, foliage creation in SpeedTree, and re-lighting in Nuke. I am unable to share the whole article here, but I've included as much as I can. Check out the full article at the link above when you’ve got a chance! 👾
An overview breakdown of the whole project
Tweaking my procedural moss generation material in Substance Painter
Using ZBrush crumple and move brushes to achieve a more "wonky" and stylized look
Using VRayMultiSubTex to add subtle variation in the textures of each roof tile
How I use Light Select passes to "Re-light" in Nuke
Final Render